All There Is: Love Stories from StoryCorps by Dave Isay

By Dave Isay

In ALL THERE, StoryCorps founder Dave Isay stocks tales of affection and marriage from the progressive oral historical past undertaking, revealing the various and memorable trips that relationships can take.

In tales that hold us from the thrill and anticipation of courtship to the deep connection of lifelong dedication, we find that love is located within the so much unforeseen of places—a big apple tollbooth, an army base in Iraq, an airport lounge—and research that the direction it takes is as unpredictable as existence itself. because the storytellers during this ebook begin careers, construct houses, and lift households, we witness the life-affirming pleasure of partnership, the relaxation of shared sorrows, and profound gratitude within the face of loss.

those tales also are testomony to the heart’s awesome patience. In ALL there's we stumble upon love that survives discrimination, sickness, poverty, distance—even dying. within the braveness of people’s ardour we're reminded of the power and resilience of the human spirit. This robust assortment bares witness to true love, in its many various kinds, enriching our knowing of that the majority magical feeling.

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Extra resources for All There Is: Love Stories from StoryCorps

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Not content with using the platform-specific C APIs for handling multithreading, C++ programmers have looked to their class libraries to provide object-oriented multithreading facilities. Application frameworks such as MFC and general-purpose C++ libraries such as Boost and ACE have accumulated sets of C++ classes that wrap the underlying platform-specific APIs and provide higher-level facilities for multithreading that simplify tasks. Although the precise details of the class libraries have varied considerably, particularly in the area of launching new threads, the overall shape of the classes has had a lot in common.

There are many ways to handle this, both at the UI level and internally. One way that seems to be increasingly common at the moment is to have multiple independent top-level windows, one for each document being edited. Although these windows appear to be completely independent, each with its own menus and so forth, they’re running within the same instance of the application. One way to handle this internally is to run each document-editing window in its own thread; each thread runs the same code but with different data relating to the document being edited and the corresponding window properties.

Such a transfer leaves the source object with a NULL pointer. This moving of values allows objects of this type to be accepted as function parameters or returned from functions. Where the source object is a temporary, the move is automatic, but where the source is a named value, the transfer must be requested directly by invoking std::move(). The following example shows the use of std::move to transfer ownership of a dynamic object into a thread: void process_big_object(std::unique_ptr); std::unique_ptr p(new big_object); p->prepare_data(42); std::thread t(process_big_object,std::move(p)); By specifying std::move(p) in the std::thread constructor, the ownership of the big_object is transferred first into internal storage for the newly created thread and then into process_big_object.

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