3ds Max 2011 Bible by Kelly L. Murdock, Dave Austin, Cathy Lynn Austin

By Kelly L. Murdock, Dave Austin, Cathy Lynn Austin

Utilized by greater than 150,000 humans, and the winner of greater than sixty five awards, 3ds Max is the world's most well-liked animation modeling and rendering software program for movie, tv, games, and layout visualization. 3ds Max Bible is the world’s most well-liked publication for buying the main out of the software program. even if a beginner trying to create anything instantly utilizing the short begin educational, or an skilled 3ds Max consumer who easily desires to try out the software's newest and maximum positive aspects, this replace to the bestselling 3ds Max publication out there remains to be the main accomplished reference in this hugely complicated software.

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The book is divided into the following parts: l l l l l l l l l Quick Start—This single chapter (which is actually a chapter in Part I) is an entire animation project presented in several focused tutorials. It is designed to whet your appetite and get you up to speed and producing animations immediately. Part I: Getting Started with 3ds Max—Whether it’s understanding the interface, working with the viewports, dealing with files, or customizing the interface, the chapters in this part get you comfortable with the interface so you won’t get lost moving about this mammoth package.

The tutorials appear throughout the book and are clearly marked with the “Tutorial” label in front of the title. They always include a series of logical steps, typically ending with a figure for you to study and compare. These tutorial examples are provided on the book’s DVD to give you a firsthand look and a chance to get some hands-on experience. indd xl 6/29/10 9:13 PM Preface I’ve attempted to “laser focus” all the tutorials down to one or two key concepts. All tutorials are designed to be completed in 10 steps or less.

I’d like to specifically thank Stephanie McComb, who has stepped into an established team and done a great job.

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